Roblox Password Guessing is a well-known technique used by the users to either recover their account or gain unauthorized access. It has been a pretty controversial topic on Roblox. If you want to know more about it, this post is specially written for you. Here, I will tell you everything that you should know about it.
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Additionally, I will also explain to you the ways to prevent ‘Roblox Password Guessing’ on your Roblox account. So, you can keep your account safe from the attackers.
Contents
Robloxis a widely popular online game creation and playing platform. It is the largest user-generated online gaming platform with over 115 million+ monthly active users. This huge popularity and user-base of Roblox have also attracted certain bad elements towards it. Roblox Password Guessing is a common technique used by them to gain access of someone else’s account. Password Guessing is the process of recovering passwords from a set of data. This data is either stored or transmitted by a computer. This technique is also known as “PG-ing.”
A common way to do this is to try guesses continuously for the passwords and until it is verified against the cryptographic hash of the password. This method is known as Brute-forcing. There are several techniques that are used for password guessing that we’ll discuss later.
There are two common purposes of Password Guessing or PG-ing-
On Roblox, password guessing is generally used to acquire accounts that do not belong to the guesser. Some people who are looking for shortcuts try to hijack accounts of popular creators and other players to steal their Roblox items, to revamp it, or even get it banned. PG-ing is a prohibited act under Roblox’s Community Guidelines. Roblox can ban an account if it is found to be tried for ‘password guessing’ by other users.
If someone logs into an inactive Roblox account, the person will have to prove that they are the original owners by verifying their identity, or else Roblox will delete it. This has been a controversial topic. To counter PG-ing, Roblox has even introduced ‘two-factor authentication’ for users.
Password Guessing has been on Roblox for a very long time. In 2016, a player gained unauthorized access to a testing site that contained limited user information. So, Roblox prompted accounts created in or before 2012 to change their passwords for security purposes. PG-ers usually attack a similar set of users. Let’s take a look at their common targets.
These are some of the common targets of attackers. However, any account can be vulnerable on Roblox due to various reasons. That’s why it is advisable to have a strong password. And, follow password guessing prevention measures.
As I mentioned above, the major principle behind password guessing is brute-forcing. Let’s take a look at some of the common methods that the attackers use to guess passwords.
Phishing- It is a well-known method to get the user unknowingly tell you their password. Attackers generally use emails or messages for this. The emails or messages look like real websites but contain phishing links. Innocent people believe them and enter sensitive information like passwords, credit card details, etc. As soon as they proceed, the attacker gets all the information.
Social Engineering– It is a simple way where the attacker goes through the victim’s social networking profiles and collects all important information. This information includes their email address, date of birth, partner’s name, pets, etc. Then, they use this information to guess the password. Attackers use tools like Rainbow table, Dictionary attack software, etc for this method.
Malware/Spyware– It is a technical and more advanced method that attackers use to steal passwords. Skilled hackers create malware or spyware and inject them to the user’s systems. They do this using malicious links, files, or software. The malware then gains the user’s sensitive information and send them to the attackers.
These are some of the common methods that attackers use to guess passwords.
Whenever hackers or attackers successfully crack a password, they publish it on the internet. So, other attackers can also try it. Here is a list of some common passwords that Roblox users keep. Make sure that you DON’T use any of these as your password. Even if you have it, visit Roblox, and change it right now.
Never use any of these as your Roblox password.
Attackers can aim at any Roblox user. So, if you want to stay safe from Roblox password guessing from attackers, always use a very strong password. Additionally, keep following these safety and prevention measures strictly to keep your account safe at all times.
These are the general measures to keep your account safe from attackers. Don’t ignore them. Follow them properly.
Roblox Password Guessing is a common trick that attackers use to gain access to someone else’s account. This is everything that you should know about it. If you want to know anything else, you can ask me in the comments. This is how you prevent PG-ing and keep your account safe. Using a strong password and frequently changing it is the best way to stay safe.
That’s all for this post. I hope you find it helpful.
5 min
An admin command is a common feature in Roblox games where a player can type a command into the chat window which will trigger a game action. This library allows for easy implementation of admin commands on top of the Roblox chat system.
This library uses ChatModules to allow you to easily link behaviors that you write to chattable commands. ChatModules listen to incoming messages on the server and can execute actions based on whatever criteria is desired.
Familiarity with:
ModuleScript
The first step in setting up the admin commands library is to add a new Chat Module to the Chat service. It is strongly recommended that you read the Created an Admin Command tutorial as it explains the basics of working with the Roblox chat system. The library in this tutorial takes care of the heavy lifting done by a Chat Module so the only object you need to add to the Chat service is a new ModuleScript
. The name of your module script can be anything, but I suggest something intuitive like AdminCommands.
Rather than implementing most of the Chat Module logic you will simply require the library module that does a bulk of the work and adds extra functionality. The simplest way to add the library into your module is to require it by its assetId at the top of your script.
This Module returns a table of functions (the complete list can be seen below ). The most important of these functions is the Run function. The library has a Run function for its Chat module. It is important that AdminCommands returns this Run function to the Chat Service. The function is indexed by its name, Run, and you can return the following as if Run was a property of our AdminCommands table representation:
Between these two lines of code is where you will be implementing your own commands and any necessary helper functions.
In order to bind a function to the library, you will use the BindCommand function of AdminCommands. When binding a command you will need to specify a table of keywords that, when spoken, will trigger the command, the function that will be triggered, a priority level, and optionally, a description of the command. If you do not specify a privilege level it will default to 0. Priority levels are numerical values used by the AdminCommands library to assign a hierarchy of permission amongst users with corresponding levels of granted privilege. When executing a command the speaker must have a privilege level that is greater than or equal to that of the command Permission Library.
To unbind you would likewise use UnbindCommand and specify a keyword to unbind.
Altogether, the content of your AdminCommands script should look like the following:
You may notice that the example function takes a parameter named commandData. This parameter is a table argument passed along to all bound admin command functions when executed by the library. The table contains useful information about the command that was spoken and the player who spoke it. It has the following fields:
ChatSpeaker
DataType/string
DataType/string
DataType/string
It is important to always expect commandData as a parameter of command functions. For example, if you have a command named “explode’, which requires a player parameter to be specified, the function would look like explode(commandData, player).
Function | Parameters | Return |
---|---|---|
Commands: | ||
BindCommand() | table functionIDs, function functionToExecute, number minimumPermissionLevel, string description | bool |
UnbindCommand() | table functionIDs | bool |
GetCommands() | table |
The library already has a few built-in helper functions called Utilities that you can use. Store AdminCommand.Utilities in a variable or reference it directly.
Current utility functions are:
Function | Parameters | Return |
---|---|---|
Chat window messages: | ||
SendSystemMessage() | table commandData, string content, table extraData | bool |
SendSystemSuccessMessage() | table commandData, string content | bool |
SendSystemWarningMessage() | table commandData, string content | bool |
SendSystemErrorMessage() | table commandData, string content | bool |
Error handlers: | ||
NoPlayerSpecified() | table commandData | bool |
NotEnoughSpecified() | table commandData | bool |
IncorrectValueType() | table commandData, string given, string expected | |
Object lookups: | ||
Data conversion: | ||
ToTupple(parameter) | string parameter | array |
ToBoolean() | string parameter | bool |
ValidateData() | string expectedType, ... | bool |
A useful command to have would be one that prints a list of all optional commands that users have available. This command outputs each command bound to the library and a few of its properties.
Another helpful command allows users to give themselves sparkles. This command requires one parameter when spoken – the targeted player’s name. If the player exists, the command will create a Sparkles object in the HumanoidRootPart of that player.
You can also include an explosion command from the Created an Admin Command tutorial. This command also takes a player’s name as a parameter.
If a non-admin tries to speak a command like this, which has a higher permission level than 0, it will not be triggered. The command system uses a separate Permission library, to which the game creator is automatically given the permission level math.huge. Admins can be added using the following functions on your AdminCommands module object. More functions can be found by looking at the library’s source code:
Function | Parameters | Return |
---|---|---|
Permission | ||
GetAdmins() | table | |
SetUserPermission() | number requesterUserId, number targetUserId, permissionLevel | bool |
GetUserPermission() | number userId | number |
GetGroups() | table | |
SetGroupRankPermission() | number requesterUserId, number targetGroupId, number targetRankId, permissionLevel | bool |
GetGroupRankPermission() | targetGroupId, targetRankId | int |
GetUserGroupRankPermission() | number userId | int |
For easier setup you can also use this Quick Start, which is a module that has already implemented the Admin Commands library. The model is a module with the same format as described above. Additionally, the module has a few commands already included so that you do not have to re-implement.
Command/Binding | Spoken Parameter |
---|---|
“list”, “commands” | username |
“sparkles” | username |
“sparkles” | username |
“unforcefield”, “unff” | username |
“explode” | username |
“respawn” | username |
“part” | Path (i.e. game.Workspace) |
“freeze” | username |
“unfreeze” | username |
'add' | username |
'remove' | username |
'kick' | username |
“setuserpermission”, “sup” | userId, permission |
“setgrouprankpermission”, “sgrp” | groupid, rankId, permission |