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Release by Rain on V3rmillion
Please leave this header intact to encourage future script releases!
Name: cbrohacks.lua
Desc: Hacky hacks for bad FPS players like me
Enjoy!
Usage:
- Press Backslash to toggle the ability to see players through walls ('chams')
- Press Caps Lock to toggle auto-aiming ('aimbot')
- Press Right Alt once then start firing blindly in any direction to kill and make the server angry ('opk')
Aimbot Options:
- Press Left Bracket to switch to instant aiming mode (extremely accurate, very obvious)
- Press Right Bracket to switch to smooth aiming mode (eased camera movement, very natural)
]]
do --SIGHT
local allsguis = {}
local enabled = false
local dohax = function(lbplr)
if not lbplr.Character then return end
if obj:IsA('BasePart') then
local snew = function(...)
local sgui = Instance.new('SurfaceGui',obj)
sgui.AlwaysOnTop = true
table.insert(sguis,sgui)
for i,v in next,sguis do
table.remove(sguis,i)
end
end)
end
snew('Front', 'Back', 'Left', 'Right', 'Top', 'Bottom')
local sframe = Instance.new('Frame',sgui)
sframe.BorderSizePixel = 0
sframe.BackgroundColor3 = lbplr.TEEM.Value plr.TEEM.Value and BrickColor.new('Really blue').Color or BrickColor.new('Really red').Color
table.insert(allsguis,sguis)
end
if lbplr ~= plr then
lbplr.CharacterAdded:connect(function(char)
end)
end
for _,v in next,game.Players:GetPlayers() do
end
game.Players.PlayerAdded:connect(function(p)
end)
game:GetService('UserInputService').InputBegan:connect(function(input)
enabled = not enabled
for __,vv in next,v do
end
end
end
do --AIM
local cam = game:GetService('Workspace').CurrentCamera
local plrs = game:GetService('Players'):GetPlayers()
local lplr = game:GetService('Players').LocalPlayer
local aiming = false
game:GetService('RunService'):BindToRenderStep('UpdateCamera', Enum.RenderPriority.Camera.Value, function()
if not aiming or not lplr.Character or not lplr.Character:FindFirstChild('Head') then return end
for _,plr in next,plrs do
if plr ~= lplr and plr.TEEM.Value ~= lplr.TEEM.Value then
if char and char:FindFirstChild('Head') then
local hit = workspace:FindPartOnRay(Ray.new((cam.CFrame*CFrame.new(0,0,-5)).p, char.Head.Position - (cam.CFrame*CFrame.new(0,0,-5)).p))
if hit and hit.Parent and hit.Parent char or hit.Parent.Parent char then
local dist = (char.Head.Position - lplr.Character.Head.Position).magnitude
cdist = dist
end
end
end
cam.CFrame = dolerp and cam.CFrame:lerp(CFrame.new(cam.CFrame.p, cchar.Head.CFrame.p), .15) or CFrame.new(cam.CFrame.p, cchar.Head.CFrame.p)
table.insert(plrs,plr)
game.Players.PlayerRemoving:connect(function(plr)
if v plr then
end
end)
game:GetService('UserInputService').InputBegan:connect(function(input)
aiming = not aiming
elseif input.KeyCode Enum.KeyCode.RightBracket then
elseif input.KeyCode Enum.KeyCode.LeftBracket then
end
end
do --OMGWHAT
game:GetService('UserInputService').InputBegan:connect(function(input)
if not plr.Character or not plr.Character:FindFirstChild('Head') then return end
if v ~= plr and v.TEEM.Value ~= plr.TEEM.Value and v.Character and v.Character:FindFirstChild('Head') and v.Character:FindFirstChild('Torso') and v.Character.Torso:FindFirstChild('Neck') then
local head = char.Head
head.Anchored = true
head.Transparency = 1
for _,vv in next,head:children() do
vv:destroy()
end
local rs = game:GetService('RunService').RenderStepped:connect(function()
head.CFrame = plr.Character.Head.CFrame*CFrame.new(0,0,-5)
head.AncestryChanged:connect(function()
end)
plr.Character.Head.AncestryChanged:connect(function()
end)
end
end)
RAW Paste Data
--[[
Please leave this header intact to encourage future script releases!
Name: cbrohacks.lua
Desc: Hacky hacks for bad FPS players like me
Enjoy!
Usage:
- Press Backslash to toggle the ability to see players through walls ('chams')
- Press Caps Lock to toggle auto-aiming ('aimbot')
- Press Right Alt once then start firing blindly in any direction to kill and make the server angry ('opk')
Aimbot Options:
- Press Left Bracket to switch to instant aiming mode (extremely accurate, very obvious)
- Press Right Bracket to switch to smooth aiming mode (eased camera movement, very natural)
]]
do --SIGHT
local allsguis = {}
local enabled = false
local dohax = function(lbplr)
if not lbplr.Character then return end
if obj:IsA('BasePart') then
local snew = function(...)
local sgui = Instance.new('SurfaceGui',obj)
sgui.AlwaysOnTop = true
table.insert(sguis,sgui)
for i,v in next,sguis do
table.remove(sguis,i)
end
end)
end
snew('Front', 'Back', 'Left', 'Right', 'Top', 'Bottom')
local sframe = Instance.new('Frame',sgui)
sframe.BorderSizePixel = 0
sframe.BackgroundColor3 = lbplr.TEEM.Value plr.TEEM.Value and BrickColor.new('Really blue').Color or BrickColor.new('Really red').Color
table.insert(allsguis,sguis)
end
if lbplr ~= plr then
lbplr.CharacterAdded:connect(function(char)
end)
end
for _,v in next,game.Players:GetPlayers() do
end
game.Players.PlayerAdded:connect(function(p)
end)
game:GetService('UserInputService').InputBegan:connect(function(input)
enabled = not enabled
for __,vv in next,v do
end
end
end
do --AIM
local cam = game:GetService('Workspace').CurrentCamera
local plrs = game:GetService('Players'):GetPlayers()
local lplr = game:GetService('Players').LocalPlayer
local aiming = false
game:GetService('RunService'):BindToRenderStep('UpdateCamera', Enum.RenderPriority.Camera.Value, function()
if not aiming or not lplr.Character or not lplr.Character:FindFirstChild('Head') then return end
for _,plr in next,plrs do
if plr ~= lplr and plr.TEEM.Value ~= lplr.TEEM.Value then
if char and char:FindFirstChild('Head') then
local hit = workspace:FindPartOnRay(Ray.new((cam.CFrame*CFrame.new(0,0,-5)).p, char.Head.Position - (cam.CFrame*CFrame.new(0,0,-5)).p))
if hit and hit.Parent and hit.Parent char or hit.Parent.Parent char then
local dist = (char.Head.Position - lplr.Character.Head.Position).magnitude
cdist = dist
end
end
end
cam.CFrame = dolerp and cam.CFrame:lerp(CFrame.new(cam.CFrame.p, cchar.Head.CFrame.p), .15) or CFrame.new(cam.CFrame.p, cchar.Head.CFrame.p)
table.insert(plrs,plr)
game.Players.PlayerRemoving:connect(function(plr)
if v plr then
end
end)
game:GetService('UserInputService').InputBegan:connect(function(input)
aiming = not aiming
elseif input.KeyCode Enum.KeyCode.RightBracket then
elseif input.KeyCode Enum.KeyCode.LeftBracket then
end
end
do --OMGWHAT
game:GetService('UserInputService').InputBegan:connect(function(input)
if not plr.Character or not plr.Character:FindFirstChild('Head') then return end
if v ~= plr and v.TEEM.Value ~= plr.TEEM.Value and v.Character and v.Character:FindFirstChild('Head') and v.Character:FindFirstChild('Torso') and v.Character.Torso:FindFirstChild('Neck') then
local head = char.Head
head.Anchored = true
head.Transparency = 1
for _,vv in next,head:children() do
vv:destroy()
end
local rs = game:GetService('RunService').RenderStepped:connect(function()
head.CFrame = plr.Character.Head.CFrame*CFrame.new(0,0,-5)
head.AncestryChanged:connect(function()
end)
plr.Character.Head.AncestryChanged:connect(function()
end)
end
end)
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โ๏ธDISCLAIMER โ๏ธ
โ๏ธ Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for 'fair use' for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
โ๏ธ This product is meant for educational purposes only. Any resemblance to real persons, living or dead is purely coincidental. This is work in progress and subject to change. Void where prohibited. Some assembly required.
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