Skills are abilities that can be used to perform superhuman feats. Most skills are obtained from Pyro, the main protagonist of the game, who gives you Main Quests that require training your Punch Power, Psychic Force, Endurance, Swiftness, and Agility. If a skill cannot be obtained this way, it will be specified in its description. Attack This skill unleashes a punch in front of your character.
-- Version: 2.82
local ScreenGui = Instance.new('ScreenGui')
local Frame = Instance.new('Frame')
local SuperPowerTrainingSimulator = Instance.new('TextLabel')
local TextLabel = Instance.new('TextLabel')
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
Open.Name = 'Open'
Open.BackgroundColor3 = Color3.new(1, 1, 1)
Open.Position = UDim2.new(0, 0, 0.364864856, 0)
Open.Font = Enum.Font.ArialBold
Open.TextColor3 = Color3.new(0, 0, 0)
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Position = UDim2.new(0.212445006, 0, 0.449631453, 0)
Frame.Visible = false
SuperPowerTrainingSimulator.Name = 'Super Power Training Simulator'
SuperPowerTrainingSimulator.BackgroundColor3 = Color3.new(1, 1, 1)
SuperPowerTrainingSimulator.BackgroundTransparency = 1
SuperPowerTrainingSimulator.Position = UDim2.new(0.112878323, 0, -0.0413793139, 0)
SuperPowerTrainingSimulator.Size = UDim2.new(0, 260, 0, 47)
SuperPowerTrainingSimulator.Font = Enum.Font.ArialBold
SuperPowerTrainingSimulator.Text = ' Super Power Training Simulator'
SuperPowerTrainingSimulator.TextColor3 = Color3.new(0, 0, 0)
AFKAUTOFARM.Parent = Frame
AFKAUTOFARM.BackgroundColor3 = Color3.new(1, 1, 1)
AFKAUTOFARM.Position = UDim2.new(0.201780409, 0, 0.324137926, 0)
AFKAUTOFARM.Font = Enum.Font.ArialBold
AFKAUTOFARM.TextColor3 = Color3.new(0, 0, 0)
AFKAUTOFARM.MouseButton1Down:connect(function()
while _G.toggle do
local A =
[1] = '+JF1'
local AA = game:GetService('ReplicatedStorage').RemoteEvent
wait()
{
}
local BB = game:GetService('ReplicatedStorage').RemoteEvent
wait()
{
}
local CC = game:GetService('ReplicatedStorage').RemoteEvent
wait()
{
}
local DD = game:GetService('ReplicatedStorage').RemoteEvent
wait()
{
}
local EE = game:GetService('ReplicatedStorage').RemoteEvent
wait()
{
}
local FF = game:GetService('ReplicatedStorage').RemoteEvent
wait()
{
}
local GG = game:GetService('ReplicatedStorage').RemoteEvent
end
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.Position = UDim2.new(0.201780424, 0, 0.806896567, 0)
TextLabel.Font = Enum.Font.Fantasy
TextLabel.Text = 'Credit to (Bet) Made The Script'
TextLabel.TextSize = 14
function SCRIPT_XVGS72_FAKESCRIPT() -- Open.LocalScript
getfenv().script = Instance.new('LocalScript', Open)
script.Parent.MouseButton1Click:connect(function()
if script.Parent.Parent.Frame.Visible false then
script.Parent.Text = 'Close'
else
end script.Parent.Text = 'Open'
coroutine.resume(coroutine.create(SCRIPT_XVGS72_FAKESCRIPT))
function SCRIPT_YNGB76_FAKESCRIPT() -- Frame.LocalScript
getfenv().script = Instance.new('LocalScript', Frame)
local UserInputService = game:GetService('UserInputService')
local gui = script.Parent
local dragging
local dragStart
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
if input.UserInputType Enum.UserInputType.MouseButton1 or input.UserInputType Enum.UserInputType.Touch then
dragStart = input.Position
if input.UserInputState Enum.UserInputState.End then
end
end
if input.UserInputType Enum.UserInputType.MouseMovement or input.UserInputType Enum.UserInputType.Touch then
end
UserInputService.InputChanged:Connect(function(input)
update(input)
end)
end
coroutine.resume(coroutine.create(SCRIPT_YNGB76_FAKESCRIPT))